Bakuman Shows the Part of Creativity Anime Usually Hides
Rushabh Bhosale
Most anime about creators lie to you.
They show the spark. The breakthrough moment. The genius sitting alone in their studio, channeling pure vision into art while inspirational music swells.
Bakuman doesn't do that.
Unlike stories that mythologize talent, Bakuman exposes how creative work becomes a system you’re trapped inside, a pressure that mirrors the quiet exhaustion explored in Kids on the Slope, where passion slowly collides with reality.
Instead, it shows you something most anime about making manga avoid: what happens when creativity becomes your job. Not the romantic version where passion conquers all, but the version where you're checking reader survey rankings at 3 AM, wondering if you'll still have a series next month.
This is why Bakuman feels realistic in ways other creativity anime don't. It treats art like labor. And that makes it uncomfortable to watch.
Creativity as Repetitive Labor, Not Lightning Strikes
When Mashiro Moritaka and Takagi Akito decide to become manga creators, Bakuman skips the fantasy.
There's no montage of them discovering their unique style. No mentor unlocking hidden potential. What you get instead is Mashiro drawing the same panels over and over, testing out speed techniques, learning to hit deadlines before they even have a serialization.
The anime doesn't romanticize this. It shows it as what it is: repetitive labor.
Week after week, Mashiro draws. Takagi writes. They submit. They get rejected. They adjust. They submit again. The creative process isn't portrayed as bursts of inspiration—it's treated like training for a marathon where the finish line keeps moving.
This is anime about creative struggle without the comfort of "you'll get there if you believe." Bakuman replaces belief with schedules, drafts, and the understanding that talent means nothing if you can't produce on time.
Competition Instead of Self-Expression

Here's where Bakuman diverges sharply from most anime about making manga.
Mashiro and Takagi aren't creating for themselves. They're creating to beat Eiji Niizuma. To rank higher than their rivals. To avoid cancellation.
Competition as survival, not growth. That's the framework.
In shows like Barakamon, creativity is framed as rediscovering your voice. Burnout is solved by stepping back, reconnecting with why you started. But Bakuman doesn't offer that escape. You can't step back when your series is ranked 8th and dropping.
The competition isn't just external. It's internalized. Mashiro measures his worth by his ranking. Takagi rewrites entire chapters based on reader surveys—not because the story demands it, but because the numbers do. There's a scene where he stares at feedback data and rewrites his protagonist's personality to match what's polling better. No dramatic crisis. No soul-searching. Just: the data says this, so we change it.
This is closer to how Hajime no Ippo treats boxing—not as self-actualization, but as a grind where you're only as good as your last match. Creativity becomes a sport. And in sports, losing means you're out.
What Happens When the System Wins
Bakuman kills the myth of the lone genius early, but it does something worse: it shows you what replaces it.
Mashiro and Takagi need their editor. Not as a mentor, but as a gatekeeper. He rejects their work. He tells them it's not good enough, that it won't sell, that they need to scrap everything and start over.
And they do. Because the alternative is staying unpublished.
But here's the part that makes anime that shows creative pressure uncomfortable: the system doesn't just reject bad work. It rejects inconvenient work. Work that's good but hard to market. Work that doesn't fit the current trend. Work that would take too long to develop.
Bakuman doesn't frame this as betrayal. It frames it as smart business.
You want to get published? You adapt. You don't like the feedback? Too bad—your competitors are already making changes while you're deciding whether to compromise.
Talent doesn't guarantee success. Timing does. Flexibility does. The ability to produce something good enough on a punishing schedule does.
And this is where the realistic portrayal of creativity in anime gets brutal: the show suggests that maybe artistic integrity is a luxury only people with safety nets can afford.
Collaboration as Constraint, Not Freedom
Most anime romanticize collaboration as two minds becoming one.
Bakuman shows it as negotiation.
Mashiro and Takagi argue. They compromise. They disagree on tone, pacing, direction. Takagi wants to write one thing; Mashiro wants to draw another. Their editor wants something else entirely.
Every chapter is a product of these three forces pulling in different directions. And the result isn't always better. Sometimes it's just… what could get approved.
This is anime about turning passion into a job at its core. Because once your creativity involves other people's approval, it stops being purely yours. It becomes something you produce for someone—readers, editors, publishers.
And Bakuman doesn't pretend that's empowering. It's a trade-off. You get a platform, but you lose autonomy. You get serialized, but now you're on a clock.
The Weekly Serialization Cycle: When Your Body Becomes the Cost
Here's what makes Bakuman anime review discussions so polarizing.
The show dedicates entire episodes to the mechanical grind. Thumbnails. Drafts. Revisions. Inking. Screening. The same cycle, every single week.
And then it shows you what happens when you can't keep up.
Mashiro's hand starts shaking. He develops a tremor from overwork. The doctor tells him to stop drawing or risk permanent nerve damage. And Mashiro's response isn't heroic refusal—it's quiet calculation. He asks how long he can keep going before the damage becomes irreversible.
Not if he'll keep drawing. How long he can get away with it.
This is where Bakuman vs romanticized creativity anime becomes brutal. Other shows treat burnout as a dramatic crossroads. A moment where the protagonist chooses their health, rediscovers balance, learns to set boundaries.
Bakuman shows you someone doing math on their own body.
Because stopping means cancellation. And cancellation means the last three years were for nothing. So Mashiro keeps drawing. Through the tremor. Through the pain. Through his editor's concern and Takagi's worry.
The conveyor belt doesn't stop because you're breaking. It stops when you're broken. And by then, someone else has already taken your spot.
Success Doesn't Remove Fear—It Raises the Stakes
When Mashiro and Takagi finally get serialized, the anxiety doesn't end.
It gets worse.
Now they have something to lose. Every new chapter is a test: Will readers still care? Will we drop in the rankings? Will we get canceled?
Why Bakuman feels realistic: success is just a higher level of the same fear.
You're never safe. You're never "made it." Even Eiji Niizuma, the genius, is constantly working, constantly competing, constantly aware that his spot isn't permanent.
This is anime about deadlines and competition taken to its logical extreme. The system doesn't reward you with peace. It rewards you with more pressure.
And the show doesn't frame this as tragic. It frames it as the deal. You wanted to be a professional creator? This is what it costs.
Burnout, Compromise, and Calculation as Normal
Bakuman's most unsettling choice is treating creative compromise as necessary, not noble.
Mashiro and Takagi don't "sell out." They just… calculate. What will rank better? What do readers want? What can we produce in time?
These aren't framed as betrayals. They're framed as smart.
Because the alternative is cancellation. And cancellation means everything you've built disappears.
The show understands something most anime about creative burnout don't: that burnout isn't solved by loving your craft more. You can love manga and still be destroyed by the weekly grind. Passion doesn't protect you from exhaustion.
This is why anime that understands creative burnout like Bakuman feels different. It doesn't offer solutions. It offers recognition.
You're tired? Of course you are. This job is designed to be unsustainable. And you'll keep doing it anyway because stopping means giving up your only shot.
The Question Bakuman Doesn't Answer
Is loving the craft enough once the craft becomes work?
Bakuman never answers this. It can't.
Because the truth is, for Mashiro and Takagi, love isn't the reason they keep going. Fear is. Obligation is. Momentum is.
They started because they loved manga. But they continue because they've invested too much to stop. Because their identity is tied to their output. Because the alternative—quitting—feels like failure.
And why Bakuman feels more honest the older you get is because you start to recognize this pattern in your own life.
The thing you loved became the thing you do. And somewhere along the way, it stopped being fun and started being necessary.
Bakuman doesn't tell you that's okay. It doesn't tell you it's not okay either.
It just shows you what it looks like. And asks if you can live with it.
Why This Matters
Most anime about creativity sell you a story about passion winning.
Bakuman sells you a story about what happens after you win—and how winning just means you get to keep fighting.
That's not inspirational. It's not comforting.
But it's real.
And for anyone who's turned their passion into their job, Bakuman doesn't feel like an anime about making manga.
It feels like watching someone describe your life in uncomfortable detail. The panic when metrics drop. The compromise you didn't think you'd make. The moment you realized "doing what you love" just means you can't complain about the conditions.
Bakuman isn't hard to watch because it's pessimistic. It's hard to watch because it's accurate. And the older you get, the less it feels like a cautionary tale and more like a documentary about the job you're already doing.
The question isn't whether Mashiro and Takagi should have chosen differently.
The question is whether any of us would have.
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Why Made in Abyss Is Beautiful and Horrifying | Studio Ghibli Meets Body Horror
Made in Abyss (2017) weaponizes the contrast between its childlike Studio Ghibli-inspired art style and its brutal body horror to create uniquely unsettling storytelling. The series follows children Riko and Reg descending into a mysterious pit called the Abyss, where cute character designs collide with graphic violence, psychological trauma, and existential dread. The beauty—hand-painted backgrounds, whimsical creatures, wonder-filled exploration—makes the horror hit harder. When characters suffer horrific injuries or transformations, the contrast between what you see (adorable kids) and what happens to them (dismemberment, body horror, death) creates cognitive dissonance that haunts viewers long after watching. This isn't accidental—it's the core of what makes Made in Abyss both a masterpiece and deeply controversial. Since its 2017 release, Made in Abyss has maintained an 8.6+ rating on MyAnimeList and won the 2018 Anime of the Year award at Crunchyroll, proving its impact despite—or because of—its controversial content. The Deceptive First Impression Made in Abyss draws viewers in with delicate, storybook visuals and a childlike sense of wonder. The first episodes feel cozy—quirky interactions, whimsical creature designs, and soft character expressions that give off a sense of safety and innocence. The chibi-style animation reminds viewers of Studio Ghibli's warmest works. Hand-painted backgrounds rival theatrical productions. Sunlight hits the town of Orth beautifully, rivers weave through districts, and everything looks meticulously crafted. Then episode 10 happens. When the Mask Falls Off What appears at first to be a cutesy adventure story evolves into a claustrophobic, disturbing fable of single-minded determination and a desperate struggle against overwhelming odds that portrays both brutal violence and severe bodily mutilation involving children. The tonal shift doesn't arrive gradually. It lands with disturbing force—sudden violence, brutal injuries, psychological trauma, and body horror creep into the narrative, shattering any expectation of a fun adventure. Similar to how Evangelion uses mecha to explore depression, Made in Abyss uses its genre trappings (adventure anime) to smuggle in much darker themes about human cost and sacrifice. The Studio Ghibli Aesthetic Hiding Cosmic Horror The comparison to Studio Ghibli isn't superficial. Made in Abyss deliberately evokes that aesthetic—the organic, curvilinear art style, the fantasy environments, the attention to environmental detail that makes worlds feel lived-in. But where Ghibli uses that style to create comfort and wonder, Made in Abyss uses it as camouflage. Art Style as Weapon The art isn't just beautiful—it's strategically beautiful. The cuter the characters look, the more disturbing it becomes when terrible things happen to them. The Puni Plush aesthetic can be misleading. Made in Abyss is in fact a full-throated Cosmic Horror Story with a caliber of body horror and ultra-violence comparable to some of anime's most uncompromising dark fantasy. This creates cognitive dissonance. Your brain sees adorable children with big eyes and soft features. Then those same children suffer injuries depicted in agonizing, unflinching detail—bones breaking, flesh tearing, bodies transforming into something unrecognizable. The contrast makes both elements stronger. The beauty emphasizes the horror. The horror makes the beauty feel fragile, temporary, a thin veneer over something monstrous. The Abyss Itself: Beauty That Kills The Abyss is the series' central metaphor—a massive, mysterious pit filled with ancient relics, strange creatures, and otherworldly beauty that hides its grim nature. No one knows how deep it goes or how it came to be. It's an Eldritch Location that causes phenomena by sheer proximity. Time moves strangely in the depths. Trying to ascend causes life-threatening symptoms called "the Curse." The Descent as Metaphor Going into the Abyss is a one-way journey. Each layer down increases danger. The Curse ensures that returning becomes progressively impossible—mild nausea at shallow depths, intense pain deeper, hallucinations deeper still, and eventually death or transformation into something no longer human. This "no going back" motif solidifies the horror. You're stuck in your pursuit, trapped in Dante's Inferno's downward spiral with no escape route. This connects to how Mushishi shows problems that can't be fixed—some journeys don't have happy endings, some costs can't be undone. When Body Horror Happens to Children The series' most controversial aspect is its willingness to depict graphic violence and body horror involving child characters. The Poison Scene That Changes Everything Episode 10 features Riko being poisoned by an Orb Piercer. The poison works fast—her hand balloons grotesquely, blood pours from her eyes and ears. To save her life, Reg must break her arm with a rock, then amputate it while she screams in agony. The scene is brutal, extended, and unflinching. Smashing, screaming, and shredding fill the soundscape with disturbing vibes. It's rough and ugly in ways that would benefit from leaving elements implied rather than displayed. But that's the point. Made in Abyss refuses to look away. The series argues that if you're going to show children in danger, you have to show the actual consequences—not sanitized action-hero injuries that heal by next episode. This parallels the dark side of competition shown in 100 Meters anime—both series refuse to prettify suffering. Bondrewd: The Monster Who Loves The character who embodies Made in Abyss's thematic horror is Bondrewd, a White Whistle explorer who conducts human experimentation in the Abyss's depths. He's polite, articulate, even gentle in manner. He seems like a stand-up character. But he's responsible for atrocities carried out under the guise of progress and paternal care. The Mitty and Nanachi Tragedy Bondrewd tells two children—Mitty and Nanachi—that he'll send them deep into the Abyss then bring them back up to study the Curse's effects. When they ascend, Mitty takes the full force of the Curse. Her body transforms into a blob-like creature in constant pain, unable to die, screaming as Nanachi is forced to watch helplessly. Bondrewd then experiments on Mitty's immortal body, destroying and regenerating her organs repeatedly. The horror isn't just the body horror—it's that Bondrewd genuinely believes his work is righteous. He's the most memorable villain in recent memory, in the worst way. Despite the horror of his actions, he genuinely believes that his work is for progress, even as it destroys countless lives. The series questions whether intent matters when the outcome is monstrous. The Curse of the Abyss: Consequences That Matter Unlike most adventure anime where injuries heal conveniently, Made in Abyss enforces permanent consequences through the Curse system. How the Curse Works Each layer of the Abyss has a "Curse"—symptoms that occur when ascending: Layer 1: Mild dizziness and nausea Layer 2: Heavy nausea, headache, numbness Layer 3: Vertigo, hallucinations, balance loss Layer 4: Intense pain throughout body, bleeding from every orifice Layer 5: Complete sensory deprivation, self-harm, loss of humanity Layer 6: Death or loss of humanity/transformation into something monstrous This creates constant dread. Every step deeper makes returning more impossible. Characters can't just decide to leave—physics itself prevents escape. The Curse turns adventure into trap. Similar to why Monster feels more terrifying than horror anime, the horror comes from inevitability, not jump scares. Why the Beauty Makes the Horror Worse The series maintains visual beauty throughout its darkest moments. Even in the deepest, most dangerous layers, the Abyss remains stunning. Bioluminescent creatures glow softly. Underground ecosystems burst with color. Ancient ruins inspire awe. When Reg and Riko share quiet moments discovering new creatures, when they laugh together despite everything, when they create temporary safety in hostile territory—these moments make the horror that follows unbearable. You care about these characters. You want them to be okay. The series gives you reasons to hope, then systematically destroys that hope in ways that feel earned, not exploitative. For viewers seeking similar tonal whiplash, 10 underrated anime you probably missed includes other series that balance beauty with darkness. The Music That Shouldn't Work But Does Composer Kevin Penkin created a soundtrack that matches the visual contrast—beautiful, sometimes playful orchestration accompanying horrific scenes. The song "Underground River" begins slow and quiet, builds to sharp and blaring intensity, then mellows out. It contains meaningful lyrics highlighting themes of descent and discovery. "Hanezeve Caradhina" plays during tragic moments with haunting vocals that sound both ancient and alien. The music treats the Abyss as sacred, not evil—a place of wonder that happens to kill people. This creates emotional whiplash that reinforces the series' core tension: beauty and horror aren't opposites here. They're the same thing. Who Should (and Shouldn't) Watch This Watch If You: Appreciate anime that takes creative risks Can handle graphic content if it serves thematic purpose Enjoyed other "cute exterior, dark interior" series like Madoka Magica Want fantasy adventure that respects consequences Can separate art style from content maturity Skip If You: Can't handle body horror or child endangerment Prefer sanitized adventure stories Need happy resolutions to justify dark content Are sensitive to graphic depictions of suffering Expect art style to indicate content rating This connects to how Chainsaw Man feels wrong on purpose—discomfort can be intentional artistic choice. What Made in Abyss Actually Achieves The series succeeds at something rare: making beauty and horror inseparable. Most anime separate them—beautiful moments provide relief, horrific moments create contrast. Made in Abyss refuses this separation. Despite its heavy themes, the series maintains delicate balance through pacing that alternates between wonder, tension, and horror—preventing darker elements from becoming overwhelming while never sanitizing consequences. Nearly a decade after its 2017 premiere, Made in Abyss remains both celebrated and controversial. Its refusal to look away from the costs of adventure created something that haunts viewers in ways typical horror anime can't achieve. Because when horror wears the face of wonder, you can never look at wonder the same way again.
