Why Zankyou no Terror Is Beautiful but Deeply Flawed
Home/Anime Reviews/Why Zankyou no Terror Is Beautiful but Deeply Flawed

Why Zankyou no Terror Is Beautiful but Deeply Flawed

R

Rushabh Bhosale

0 views
Share:

Zankyou no Terror delivers stunning visual direction, a haunting Yoko Kanno soundtrack, and cinematic animation under Shinichirō Watanabe. However, its ambitious themes about terrorism and systemic abuse falter due to rushed pacing, an underdeveloped second half, and the uneven introduction of antagonist Five. The result is a beautiful, mature anime whose style often outpaces its narrative execution.

Zankyou no Terror looks like a masterpiece.

The color palette—muted grays, blacks, whites punctuated by sudden vivid moments—creates oppressive beauty. The animation flows with cinematic quality rarely seen in TV anime. Yoko Kanno's haunting score elevates every scene into something that feels profound.

Then the story tries to match that aesthetic ambition, and the cracks start showing.

This isn't a bad anime. Far from it. But it's a frustrating one—full of moments that hint at brilliance while never quite achieving it. A show where the style occasionally overwhelms the substance it's trying to convey.

What Zankyou no Terror Gets Right

Before examining where it falters, recognizing what the series achieves matters.

The Visual Direction

MAPPA's animation is stunning. Watanabe and his team frame Tokyo as both beautiful and oppressive—clean lines, empty spaces, a city that feels isolated despite millions of people.

Zankyou no Terror
Zankyou no Terror

The "camerawork" mimics live-action film. Dynamic lighting shifts. Imperfect angles. Depth of field that draws focus to specific elements while blurring backgrounds.

Two scenes in particular—the motorcycle chase and the ferris wheel conversation—rank among anime's most beautifully animated and directed moments. They're referenced constantly in discussions about the series because they showcase what peak anime production looks like.

Yoko Kanno's Soundtrack

Watanabe stated Icelandic band Sigur Rós inspired the series. That influence permeates Kanno's composition—atmospheric post-rock builds, melancholic piano, electronic textures that create unease.

The opening theme "Trigger" by Yuuki Ozaki starts calm before spiraling into controlled chaos—mirroring Nine and Twelve's precisely planned terror. The ending "Dareka, Umi o" by Aimer captures Lisa's drowning desperation through escalating tension.

Background tracks range from panic-inducing ("Saga") to eerily peaceful ("Walt"). The music doesn't just accompany scenes—it defines their emotional texture.

Mature Themes Handled Seriously

Terrorism as anime subject matter was uncommon in 2014. Zankyou no Terror approaches it without sensationalism or cheap thrills.

Nine and Twelve aren't generic villains. They're traumatized children weaponized by the system they're now attacking. Their "terrorism" deliberately avoids casualties—elaborate puzzles warning authorities before detonations, ensuring buildings empty before destruction.

The series treats this moral complexity with rare seriousness for the medium. Similar to how Monster explores the nature of evil through Johan Liebert, Zankyou no Terror examines whether victims of systemic abuse can become terrorists while remaining sympathetic.

an Liebert, Zankyou examines whether victims of systemic abuse can become terrorists while remaining sympathetic.

Where the Narrative Falters

The problems emerge around episode 5, and they never fully resolve.

The Introduction of Five

Five—another experiment survivor obsessed with defeating Nine—disrupts the careful tension Watanabe built across early episodes.

Her character functions as obstacle rather than person. The obsessive rival trope feels tired: genius antagonist willing to sacrifice innocents to "win the game" against the protagonist. Her motivation reduces to "Nine is the only thing resembling family," which isn't explored deeply enough to justify her actions.

When she dies after kissing Nine, it feels unearned. The series wants this moment to carry emotional weight it hasn't developed.

Critics and fans consistently cite Five's arc as where the show loses momentum. Not because she's unlikeable—flawed characters work—but because she represents conventional anime storytelling intruding on something trying to transcend those conventions.

Pacing Issues in 11 Episodes

Eleven episodes isn't enough for what Zankyou no Terror attempts.

The experimental facility backstory, Shibazaki's investigation, Nine and Twelve's plan, Lisa's integration, Five's arrival, the nuclear threat resolution, and the emotional conclusion—all compressed into limited runtime.

Early episodes breathe. They take time establishing atmosphere, character dynamics, the puzzle structure. The second half rushes, jumping between plot points without letting them develop.

This feels particularly evident in Lisa's character arc. She starts as bullied teenager with overbearing mother, gets swept into Sphinx's world, becomes emotional anchor for Twelve, then mostly disappears until the climax. Her potential never fully realizes because there isn't time.

Themes That Don't Fully Commit

The series wants to critique government experimentation on children, surveillance state expansion, how systems create the threats they claim to fight against, and whether justice exists for the systemically abused.

But it engages these topics carefully—perhaps too carefully. We learn Nine and Twelve were part of Rising Peace Academy's experiments creating "savant" child weapons, but we don't see the full horror. The series tells us it was bad rather than showing the trauma's depth.

This restraint creates tonal inconsistency—visual direction that feels heavy and oppressive, themes that gesture toward systemic critique, yet a story that pulls punches when confronting its own darkness.

The Characters: Compelling But Incomplete

Nine and Twelve

The central duo works because they feel like actual teenagers rather than anime archetypes.

Zankyou no Terror Nine and Twelve
Zankyou no Terror Nine and Twelve

Nine is calculating, cold, driven—but not emotionless. His rare smiles or moments of vulnerability hit harder because of their scarcity. Twelve provides warmth and humanity, making their partnership feel balanced rather than one character serving as foil.

Their relationship carries the series. The tragedy isn't just what was done to them—it's that they found each other in that darkness and decided their response would be precision rather than mindless destruction.

What's missing is deeper exploration of their individual trauma. We understand they suffered, but the show keeps that suffering at arm's length.

Lisa Mishima

Lisa divides viewers more than any character. Some find her realistic portrayal of anxiety and powerlessness compelling. Others consider her frustrating and underdeveloped.

Both perspectives have merit. Lisa functions as audience surrogate—ordinary person caught in extraordinary circumstances. Her weakness and fear feel human compared to Nine and Twelve's composed competence.

But her character arc stalls. After joining Sphinx, she doesn't grow as much as she drifts through remaining episodes. The series doesn't know what to do with her beyond making Twelve care about someone, which reduces her to narrative device.

Lisa feels real, but reality alone isn't enough—a character still needs narrative direction, and the series never fully gives her one.

Shibazaki

The detective investigating Sphinx offers the most complete character arc.

Unlike younger protagonists, Shibazaki operates from experience and weariness. He's been demoted for past conflicts with authority. He recognizes institutional corruption because he's lived through it.

His gradual understanding of Nine and Twelve—recognizing them as victims rather than simple criminals—provides the show's moral center. When he finally meets them, the mutual respect despite opposing sides creates genuine tension.

If the series has a "hero," it's Shibazaki. He represents what adults should do when systems fail children: actually try to understand and help rather than just enforce order.

What the Ending Delivers (And What It Doesn't)

The finale attempts bittersweet resolution.

Nine and Twelve's plan succeeds—exposing the experiments, forcing acknowledgment of institutional abuse. They achieve their goal of making their suffering visible, refusing to let society forget what was done to them.

But they die. Not dramatically in conflict, but from radiation poison from Five's nuclear bomb. They spend final moments together, Twelve already gone, Nine watching fireworks Lisa promised she'd see with them.

It's emotionally effective. The ending doesn't feel manipulative despite tragic deaths because it flows from established consequences. Their exposure plan required becoming fugitives. Five's escalation introduced nuclear elements. Radiation doesn't care about narrative satisfaction.

Yet something feels unfinished. The series gestures toward systemic critique but resolves through individual tragedy. The experiments get exposed, but will anything actually change? Does their sacrifice accomplish more than making people briefly pay attention before moving on?

These questions linger because the show raises them without fully exploring answers.

Why It Still Matters

Despite frustrations, Zankyou no Terror remains worth experiencing.

The Ambition Alone Deserves Recognition

Most anime don't attempt what this series tried. Terrorism as subject. Child experimentation. Institutional critique. All wrapped in artistic presentation prioritizing mood and atmosphere over exposition.

The fact it partially succeeds makes it more interesting than shows playing it safe.

The Production Quality Is Legitimately Excellent

Even acknowledging narrative issues, the visual and audio craftsmanship is undeniable.

Watanabe's direction, MAPPA's animation, Kanno's soundtrack—these elements showcase what anime can achieve technically and artistically. For viewers interested in anime that pushes visual storytelling boundaries, this remains essential viewing.

It Treats Serious Subjects Seriously

In medium often criticized for immaturity or exploitation, Zankyou no Terror approaches difficult themes with respect.

It doesn't glorify terrorism. It doesn't make light of child abuse. It doesn't pretend systems always work. The seriousness with which it handles these topics—even imperfectly—matters.

The Watanabe Factor

Part of the disappointment stems from expectations.

Shinichirō Watanabe directed Cowboy Bebop—arguably anime's most universally acclaimed series. He followed with Samurai Champloo, which blended period setting with modern sensibilities brilliantly. Space Dandy demonstrated his range with episodic comedy.

Zankyou no Terror was positioned as his return to serious drama. The hype was massive. When it didn't match Bebop's perfection, backlash emerged.

This creates unfair standard. Judged independently, the series succeeds more than it fails. But compared to Watanabe's best work, the flaws become more visible.

Directors shouldn't be judged solely against their peaks. Yet the expectation exists whether fair or not.

Who Should Watch This

Watch Zankyou no Terror if you value:

  • Stunning visual direction and cinematography in anime
  • Yoko Kanno's atmospheric compositions
  • Serious attempts at mature subject matter
  • Psychological thriller anime with artistic ambitions
  • Stories about systemic abuse and institutional failure

Skip if you need:

  • Perfectly executed narratives without pacing issues
  • Fully developed character arcs for entire cast
  • Themes explored to their deepest conclusions
  • More than 11 episodes to tell complete story

The series works best for viewers who appreciate ambitious attempts even when they don't fully succeed. If you need flawless execution, the second-half stumbles will frustrate.

Final Thoughts: Beautiful Imperfection

Zankyou no Terror is gorgeous anime about ugly truths, executed with style that sometimes overwhelms the substance beneath.

It's visually stunning. Musically transcendent. Thematically ambitious. And narratively flawed in ways that prevent it from achieving the masterpiece status its production quality deserves.

But those flaws make it more interesting than safe shows that execute modest ambitions perfectly. Zankyou no Terror reached for something difficult and mostly succeeded despite limitations.

The style couldn't fully save the pain—narrative pain from pacing issues, thematic pain from incomplete exploration, and the literal pain of trauma the characters never escape.

Yet that's almost fitting. The series is about how even beautiful gestures can't erase what was done. Nine and Twelve's elaborate plans, Lisa's desperate hope, Shibazaki's attempts at justice—none of it changes the fundamental tragedy.

Zankyou no Terror doesn't resolve its pain—it leaves it visible, unresolved, and quietly burning, which may be its most honest choice.

Tags

Why Made in Abyss Is Beautiful and Horrifying
Next in Anime Reviews

Next up

Why Made in Abyss Is Beautiful and Horrifying | Studio Ghibli Meets Body Horror

Made in Abyss (2017) weaponizes the contrast between its childlike Studio Ghibli-inspired art style and its brutal body horror to create uniquely unsettling storytelling. The series follows children Riko and Reg descending into a mysterious pit called the Abyss, where cute character designs collide with graphic violence, psychological trauma, and existential dread. The beauty—hand-painted backgrounds, whimsical creatures, wonder-filled exploration—makes the horror hit harder. When characters suffer horrific injuries or transformations, the contrast between what you see (adorable kids) and what happens to them (dismemberment, body horror, death) creates cognitive dissonance that haunts viewers long after watching. This isn't accidental—it's the core of what makes Made in Abyss both a masterpiece and deeply controversial. Since its 2017 release, Made in Abyss has maintained an 8.6+ rating on MyAnimeList and won the 2018 Anime of the Year award at Crunchyroll, proving its impact despite—or because of—its controversial content. The Deceptive First Impression Made in Abyss draws viewers in with delicate, storybook visuals and a childlike sense of wonder. The first episodes feel cozy—quirky interactions, whimsical creature designs, and soft character expressions that give off a sense of safety and innocence. The chibi-style animation reminds viewers of Studio Ghibli's warmest works. Hand-painted backgrounds rival theatrical productions. Sunlight hits the town of Orth beautifully, rivers weave through districts, and everything looks meticulously crafted. Then episode 10 happens. When the Mask Falls Off What appears at first to be a cutesy adventure story evolves into a claustrophobic, disturbing fable of single-minded determination and a desperate struggle against overwhelming odds that portrays both brutal violence and severe bodily mutilation involving children. The tonal shift doesn't arrive gradually. It lands with disturbing force—sudden violence, brutal injuries, psychological trauma, and body horror creep into the narrative, shattering any expectation of a fun adventure. Similar to how Evangelion uses mecha to explore depression, Made in Abyss uses its genre trappings (adventure anime) to smuggle in much darker themes about human cost and sacrifice. The Studio Ghibli Aesthetic Hiding Cosmic Horror The comparison to Studio Ghibli isn't superficial. Made in Abyss deliberately evokes that aesthetic—the organic, curvilinear art style, the fantasy environments, the attention to environmental detail that makes worlds feel lived-in. But where Ghibli uses that style to create comfort and wonder, Made in Abyss uses it as camouflage. Art Style as Weapon The art isn't just beautiful—it's strategically beautiful. The cuter the characters look, the more disturbing it becomes when terrible things happen to them. The Puni Plush aesthetic can be misleading. Made in Abyss is in fact a full-throated Cosmic Horror Story with a caliber of body horror and ultra-violence comparable to some of anime's most uncompromising dark fantasy. This creates cognitive dissonance. Your brain sees adorable children with big eyes and soft features. Then those same children suffer injuries depicted in agonizing, unflinching detail—bones breaking, flesh tearing, bodies transforming into something unrecognizable. The contrast makes both elements stronger. The beauty emphasizes the horror. The horror makes the beauty feel fragile, temporary, a thin veneer over something monstrous. The Abyss Itself: Beauty That Kills The Abyss is the series' central metaphor—a massive, mysterious pit filled with ancient relics, strange creatures, and otherworldly beauty that hides its grim nature. No one knows how deep it goes or how it came to be. It's an Eldritch Location that causes phenomena by sheer proximity. Time moves strangely in the depths. Trying to ascend causes life-threatening symptoms called "the Curse." The Descent as Metaphor Going into the Abyss is a one-way journey. Each layer down increases danger. The Curse ensures that returning becomes progressively impossible—mild nausea at shallow depths, intense pain deeper, hallucinations deeper still, and eventually death or transformation into something no longer human. This "no going back" motif solidifies the horror. You're stuck in your pursuit, trapped in Dante's Inferno's downward spiral with no escape route. This connects to how Mushishi shows problems that can't be fixed—some journeys don't have happy endings, some costs can't be undone. When Body Horror Happens to Children The series' most controversial aspect is its willingness to depict graphic violence and body horror involving child characters. The Poison Scene That Changes Everything Episode 10 features Riko being poisoned by an Orb Piercer. The poison works fast—her hand balloons grotesquely, blood pours from her eyes and ears. To save her life, Reg must break her arm with a rock, then amputate it while she screams in agony. The scene is brutal, extended, and unflinching. Smashing, screaming, and shredding fill the soundscape with disturbing vibes. It's rough and ugly in ways that would benefit from leaving elements implied rather than displayed. But that's the point. Made in Abyss refuses to look away. The series argues that if you're going to show children in danger, you have to show the actual consequences—not sanitized action-hero injuries that heal by next episode. This parallels the dark side of competition shown in 100 Meters anime—both series refuse to prettify suffering. Bondrewd: The Monster Who Loves The character who embodies Made in Abyss's thematic horror is Bondrewd, a White Whistle explorer who conducts human experimentation in the Abyss's depths. He's polite, articulate, even gentle in manner. He seems like a stand-up character. But he's responsible for atrocities carried out under the guise of progress and paternal care. The Mitty and Nanachi Tragedy Bondrewd tells two children—Mitty and Nanachi—that he'll send them deep into the Abyss then bring them back up to study the Curse's effects. When they ascend, Mitty takes the full force of the Curse. Her body transforms into a blob-like creature in constant pain, unable to die, screaming as Nanachi is forced to watch helplessly. Bondrewd then experiments on Mitty's immortal body, destroying and regenerating her organs repeatedly. The horror isn't just the body horror—it's that Bondrewd genuinely believes his work is righteous. He's the most memorable villain in recent memory, in the worst way. Despite the horror of his actions, he genuinely believes that his work is for progress, even as it destroys countless lives. The series questions whether intent matters when the outcome is monstrous. The Curse of the Abyss: Consequences That Matter Unlike most adventure anime where injuries heal conveniently, Made in Abyss enforces permanent consequences through the Curse system. How the Curse Works Each layer of the Abyss has a "Curse"—symptoms that occur when ascending: Layer 1: Mild dizziness and nausea Layer 2: Heavy nausea, headache, numbness Layer 3: Vertigo, hallucinations, balance loss Layer 4: Intense pain throughout body, bleeding from every orifice Layer 5: Complete sensory deprivation, self-harm, loss of humanity Layer 6: Death or loss of humanity/transformation into something monstrous This creates constant dread. Every step deeper makes returning more impossible. Characters can't just decide to leave—physics itself prevents escape. The Curse turns adventure into trap. Similar to why Monster feels more terrifying than horror anime, the horror comes from inevitability, not jump scares. Why the Beauty Makes the Horror Worse The series maintains visual beauty throughout its darkest moments. Even in the deepest, most dangerous layers, the Abyss remains stunning. Bioluminescent creatures glow softly. Underground ecosystems burst with color. Ancient ruins inspire awe. When Reg and Riko share quiet moments discovering new creatures, when they laugh together despite everything, when they create temporary safety in hostile territory—these moments make the horror that follows unbearable. You care about these characters. You want them to be okay. The series gives you reasons to hope, then systematically destroys that hope in ways that feel earned, not exploitative. For viewers seeking similar tonal whiplash, 10 underrated anime you probably missed includes other series that balance beauty with darkness. The Music That Shouldn't Work But Does Composer Kevin Penkin created a soundtrack that matches the visual contrast—beautiful, sometimes playful orchestration accompanying horrific scenes. The song "Underground River" begins slow and quiet, builds to sharp and blaring intensity, then mellows out. It contains meaningful lyrics highlighting themes of descent and discovery. "Hanezeve Caradhina" plays during tragic moments with haunting vocals that sound both ancient and alien. The music treats the Abyss as sacred, not evil—a place of wonder that happens to kill people. This creates emotional whiplash that reinforces the series' core tension: beauty and horror aren't opposites here. They're the same thing. Who Should (and Shouldn't) Watch This Watch If You: Appreciate anime that takes creative risks Can handle graphic content if it serves thematic purpose Enjoyed other "cute exterior, dark interior" series like Madoka Magica Want fantasy adventure that respects consequences Can separate art style from content maturity Skip If You: Can't handle body horror or child endangerment Prefer sanitized adventure stories Need happy resolutions to justify dark content Are sensitive to graphic depictions of suffering Expect art style to indicate content rating This connects to how Chainsaw Man feels wrong on purpose—discomfort can be intentional artistic choice. What Made in Abyss Actually Achieves The series succeeds at something rare: making beauty and horror inseparable. Most anime separate them—beautiful moments provide relief, horrific moments create contrast. Made in Abyss refuses this separation. Despite its heavy themes, the series maintains delicate balance through pacing that alternates between wonder, tension, and horror—preventing darker elements from becoming overwhelming while never sanitizing consequences. Nearly a decade after its 2017 premiere, Made in Abyss remains both celebrated and controversial. Its refusal to look away from the costs of adventure created something that haunts viewers in ways typical horror anime can't achieve. Because when horror wears the face of wonder, you can never look at wonder the same way again.

Filed 11 Feb 2026